![]() And they laughed and laughed, cuz the expression on my face must have been amazing - I was so blown away, and the animation was a style I NEVER see in games. And she did that and then some.Īt the close of my 2nd session, months after the session for the trailer, the gentlemen from GM sat me down and showed me a work-in-progress of the release trailer they were going to show at the Game Awards. We were short on time for all my sessions, so I couldn't ask a ton of questions or delve into backstory - I had to trust that Kris would tell me exactly what I needed to know, and exactly what I wanted. So I was flying by the seat of my pants, and relying on Kris to tell me what I needed to know. To make things more tricky, oftentimes in games, you don't get the script ahead of time - especially for Japanese games. My first session was for the Game Awards trailer, and I remember recording young FU and adult FU and just wondering what the hell was happening. ![]() Video games are tricky - they're getting a little better, but I don't think I actually knew what I was recording for until my 2nd recording session. Suda would speak with his production team, who would speak to Kris, who would then relay their thoughts to me in a way I could understand as an actor. ![]() Well, my interactions were almost completely between our American director, Kris Zimmerman Salter (she's directed the Metal Gear series, NMH, Spider-Man, and a ton of other games and cartoons, she's amazing) and the 2 producers from Grasshopper Manufacturing who came to oversee the process in person (we were recording in LA). The Verge - no score (positive overall). ![]() I'll be updating the OP for at least 30 minutes or so after embargo is up and then more in the morning. ![]()
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